@startuml
sprite $pan_tool [48x48/16] {
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}


!define MATERIAL_PAN_TOOL(_alias) ENTITY(rectangle,black,pan_tool,_alias,MATERIAL PAN_TOOL)
!define MATERIAL_PAN_TOOL(_alias, _label) ENTITY(rectangle,black,pan_tool,_label, _alias,MATERIAL PAN_TOOL)
!define MATERIAL_PAN_TOOL(_alias, _label, _shape) ENTITY(_shape,black,pan_tool,_label, _alias,MATERIAL PAN_TOOL)
!define MATERIAL_PAN_TOOL(_alias, _label, _shape, _color) ENTITY(_shape,_color,pan_tool,_label, _alias,MATERIAL PAN_TOOL)
skinparam folderBackgroundColor<<MATERIAL PAN_TOOL>> White
@enduml